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Idea · Not yet testedField card 27

Cardboard marble run on the wall or a box

A marble run is a rainy afternoon of real engineering: build, test, watch it fail, fix it. In about 90 minutes you go from a pile of recycling to a run that drops a marble into a cup.

Time
90 min
Cost
About $10
Ages
5 to 12
Where
A bare wall or a big box

01What you need

  • Cardboard tubes (paper towel, toilet paper, wrapping paper) and a big boxHave
  • Painter's tape or masking tapeHave / $5
  • Kid scissorsHave
  • A box cutter or utility knife, adults onlyHave
  • A handful of marbles$5
  • A paper cup or bowl to catch the marbleHave

Where: A stretch of wall or a door, or a big flattened box leaned against the couch if you'd rather not tape the wall.

Before you start

  • Marbles are a choking hazard. Federal rules label them not for children under 3. With a baby or toddler in the house, count marbles out and count them back in.
  • The box cutter is yours. Cut on the floor, away from your body, and close the blade every time you set it down. Kids use kid scissors.
  • Test the tape. Stick a strip somewhere hidden and peel it off before taping up the whole wall. If paint lifts, build on a box instead.
  • Marbles roll underfoot. Run it over a rug or towel and round up strays before anyone walks through.

02Steps

  1. Gather and sketch

    TogetherTen minutes. Pile up tubes and cardboard. On scrap paper, sketch the plan: start high, zigzag down, end in the cup. Say, "Where does the marble start, and where does it land?"

  2. Cut the pieces

    DadFifteen minutes. Slice some tubes in half the long way with the box cutter to make open half-pipes. Cut strips of box cardboard about 3 inches wide, and fold up both long edges to make ramps with walls. Kids can trim ends with scissors.

  3. Tape the first ramp

    KidTape the first piece as high as they can reach, tilted slightly downhill. Drop a marble in and watch. Too fast and it flies off; too flat and it stops.

  4. Add one piece, test, repeat

    KidEach new piece starts just under the end of the last one, so the marble drops in. Test after every single piece. When it fails, ask, "What did it do? Why do you think?" before you fix anything.

  5. Fix the trouble spots

    TogetherMarble flies off a turn? Tape a short cardboard wall on the outside of the turn. Too fast? Flatten the slope or run it through a whole tube. Stalls? Tip that piece steeper.

  6. Land it and time it

    TogetherTape the cup at the bottom. Time three runs top to bottom. Then the challenge: "Can you make it slower without it stopping?" The slowest run that still lands in the cup wins.

03If it stalls

  • If they get frustrated, shrink the goal: three pieces that work, then race it and celebrate.
  • If tape won't hold, build on a big flattened box leaned against the couch. Tape sticks better to cardboard.
  • If the marble jumps the gap between pieces, overlap them more, or tape a paper cup as a funnel at the top of the next piece.
  • If they want to keep going tomorrow, leave it up and add one piece a day.

04Variations

Ages 5–6

You cut and they place and tape. Three or four pieces is a full run. Keep the run short and low, where they can see every drop.

Ages 7–9

They do the sketch and decide where each piece goes. Add a paper-cup funnel and time every run.

Ages 10–12

Go for the slowest run, or build a split where the marble can go two ways. They draw cut lines on the cardboard; you still do the box-cutter work.

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05Sources

Filed under: Indoor & Rainy Day